Description
The human-machine interactive desktop ice hockey confrontation is mainly composed of industrial vision systems and industrial robots. One side is hit by a human and the other is hit by a robot. The robot uses vision to determine and accurately calculate the landing point of the desktop ice hockey to achieve the purpose of hitting.
The industrial robot used in the equipment is a four-axis SCARA robot. The advantage of this robot for this equipment is that its motion form is horizontal motion, that is, the robot can perform stable and rapid motion on a plane. In this way, the robot can respond quickly and accurately after visually detecting and calculating the point of the puck.
The industrial vision used in the equipment includes major components such as vision control systems, cameras, and light sources. Vision collects the cut-in angle of the desktop ice hockey in a quick response, calculates the movement route and final landing point of the ice hockey, and transmits the data to the industrial robot to calculate the path point and complete the hitting action.
Function description
1. Equipment function
The Hockey against robots is mainly composed of a vision system and a four-axis SCARA robot. One side is hit by a human and the other is hit by a robot. The robot uses vision to determine and accurately calculate the drop point of the desktop ice hockey to achieve the hit purpose. On this device, we can set the reaction speed of the robot to set the difficulty level. The faster the robot reacts, the higher the difficulty.
The Hockey against robots has good learning and viewing entertainment, including communication construction between the vision system and the robot system, visual trajectory path calculation, and robot AR language programming. The construction steps include structural assembly, camera adjustment and calibration, robot trajectory programming, communication settings, etc.
2.Equipment safety protection system
The equipment adopts a floor-mounted installation form to ensure the stability and reliability of the equipment. At the same time, it adopts multiple protective devices including a plexiglass protective wall to ensure that it is foolproof.
Features
(1) The equipment adopts a floor-standing installation form to ensure the stability and reliability of the equipment.
(2) Through the interaction of the robot and the experiencer in playing ice hockey, the experiencer can understand the knowledge of the cooperative movement of the robot and the visual system.
(3) Combining desktop ice hockey and robots, it demonstrates the comprehensive application of electronic technology, mechanical manufacturing, and automation control on industrial robots.
(4) The competition between the experiencer and the robot stimulates the experiencer’s interest in high-tech technology, so that the experiencer wants to know more about the applications of robots.
(5) Exercise the experience of the system, beneficial to the development of intelligence, and enhance the coordination and response ability of the hands, eyes, and brain.
(6) Bring the distance between the experiencer and the robot, so that the experiencer feels that the robot is around us, and the robot is not dangerous.
(7) When playing on the device, the experiencer must not only move the whole body, but also move his eyes with the movement of the small ball, so that the visual nerve of the experiencer can be relaxed, so as to achieve the purpose of preventing myopia.
Main training items
1. Programming and operation of a four-axis horizontal robot
2. Practice and operation of Tangram
3. Contact items of robot I/O
4. Basic programming of robots
5. Basic teaching of robots
6. Practical training of robot electrical control






